scott wrote:
>> I wrote a minimal example to show the amount of difference I get. It
>> is at
>> the end.
>
> How are you choosing the RGB values to use for the sky, sunlight and
> sand? Those are probably not physically accurate... Unless you have
> some sophisticated optical measurement equipment, I suggest you just
> tweak with these values until your scene looks the way you want it.
> Also check your gamma settings...
>
Maybe increasing the brightness of the "sun" could also help. Or
diminishing that of the sky_sphere. I would have thought that on a sunny
day you get a lot more light from the Sun than from the rest of the
sky... Not a mere 3 times more.
--
Vincent
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